Some days ago, I found myself brainstorming with my colleagues (Vivi Petsioti and Athina Skandalou), about a way in which we could engage people to work with OER during a workshop that the Greek Free/Open Source Software Society (GFOSS) will organize. To be 100% honest, in the beginning I was aiming to get students and pupils to participate as I thought that teachers/educators may complicate things for us. I was wrong and this was pointed out vividly and convincingly by Athina.
We also wanted to get away from the typical workshop structure with too much slides and presentations going on, to get something that would engage and thrill the participants, creating a unique learning experience.
With all this in mind, I was “forced” to think outside the box, and started searching for something that could be performed as easily with students and teachers, that would be fun, quick and also allow the participants to actually learn something! And to involve OER…! This was the moment I realized that we need a game! The OER game! (see end of post for the entire presentation)
I am not aware if there’s any other similar approach, although it’s not rocket science, so I am sharing my idea humbly and openly! We actually haven’t decided on whether it will be used or not, so I documenting it before I start forgetting parts, to keep it safe!
- Role cards: These cards can either represent a “teacher” or a “pupil/student”. Each participant can be a student or a teacher, independent of his/her age or profession!
- Repository cards: These cards contain the URL of a well-known OER repository from around the world, with content on primary or secondary education.
- Topic cards: These cards contain one topic on which OERs must be found. Topics can vary from climate change to racism and from architecture to natural history.
- Age cards: These cards contain the age range for which the OER search should be carried out!
- Each participant draws a role card, indicating if he’s a pupil/student or a teacher. For the rest of the game, he/she will be searching OERs, created for her role (that is, either for students or teachers)
- Each participant has a computer in front of him/her, with a text editor opened, as well as a browser (needless to say that internet connection is needed here)
- The facilitator opens a repository card, indicating the repository in which the participants will search for OERs,
- The facilitator opens a topic card, indicating the topic for which the players will be searching for resources,
- The facilitator opens an age card, indicating the age range of the pupils/students the OER should be designed for,
- Each participant is now searching in whichever way he/she deems adequate, to find at least one OER that fulfills the criteria,
- Once the OER is found, its URL is copy-pasted in the document, indicating the round in which it was found,
- Each player that found an OER, gets 1 point whereas the ones that did not find one, get 1/2 a point for trying,
- The next set of cards is drawn from the respective piles and a new round begins
The first phase of the game, ends when the topics are finished or at an odd round of the facilitator’s choosing. The player that has the most points wins the first phase. If more players tie at the first place, they are too declared winners.
All the OERs for each subject are collected and put into a bigger document. The participants form teams of X people. X equals the total number of participants, divided with the number of topics, rounded down. So, if we have 30 participants and 7 topics, we create 7 teams of 4 people each, with two of the teams having one extra participant (4-4-4-4-4-5-5).
The team that has the winner of Phase I as a member, gets to choose one topic (from the topics of the previous round that is) and the rest go in clockwise order (the team on the right gets the second topic, etc.). If people were tied in the first place, the team with most winners as members, can start picking, or if it’s more convenient, the team with the youngest winning member can go first.
With the topic selected, the team has to create a remix of the OERs that they have, to talk about their topic. One remix has to be appropriate for teachers and the other one for pupils/students, since the content collected is both for teachers and students, on the same topic and same repository and age range.
In the end of the group work, each team has to stand in front of the others and present their work of remixing OERs to create a short presentation.
For each target audience (teacher/student), the team can choose up to five (5) resources to remix.
If a given repository doesn’t hold enough resources, the teams are allowed to use their knowledge of other repositories to complement their OERs. They are allowed to only use one (1) extra repository as a source, but also “sacrifice” one resource in exchange, meaning that if the choose to look to another repository to find one or more resources, they will be able to use four (4) resources maximum to remix OERs for each target audience.
After all the teams complete their presentations, votes are casted to the best teams. Each team can cast as many as X/2 votes, rounded down. So, if 7 teams compete, each team gets 7/2, that’s 3 votes to give to the best three teams (excluding themselves).
In the end, the team that was voted the most, wins first place for the best OER remix in the topic area they chose, for the specific age range, using resources from the selected OER repositories.
PS: This is a draft yet, but still some visualization of some of the terms described, will allow the participants to get deeper in the game. Cards with the repositories, roles, ages and topics should be made. Also, including some cards for the voting and some pre-made boxes to cast the votes for each team, will serve the purpose of the game better.
Btw,this post is work in progress but it’s also protected from the following CC licence:
Αυτό το εργασία χορηγείται με άδεια Creative Commons Αναφορά Δημιουργού – Μη Εμπορική Χρήση – Παρόμοια Διανομή 4.0 Διεθνές .